Interactive Texture Synthesis Based on Geometry Mesh
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Graphical Abstract
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Abstract
Geometry mesh introduces user control into texture synthesis and editing, and brings more variation in the synthesized results.We present a parallel interactive method to solve the problem that the previous methods cannot integrate user control information and the structure of the sampler for rapid synthesis.First, we analyze the sampler to get a seamless patch;Then we joint the seamless patches to form the initialized control grid and move the vertexes on it to eliminate the repetitiveness based on an optimizing algorithm to get the control grid;Then we initialize the result texture according to the distance of the pixel feature and the texton mapping technique;At last, we concurrently synthesis the result texture in accordance with the orientation feature and utilize the parallel computing ability of GPU.Resultsshow that with our method, users can design and synthesize the texture from mesh sketches easily and interactively and can achieve good results.
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