A Method for Converting Transformation Matrices Between Different 3D Coordinate Systems
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Abstract
The inconsistency between different coordinate systems always brings trouble to the importing of object models from one system to another.This paper proposes a method for converting the coordinates of 3D objects and their transformation matrices (translation,scaling,and rotation) between different 3D coordinate systems.The method generates the resulting transformation matrix.So it will not increase the computing complexity in model transformation.
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