Real-Time 3D Human Cartoon Animation System
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Graphical Abstract
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Abstract
This paper presents a novel method for generating 3D real-time cartoon animation.We first use the Laplacian of Gaussian(LoG) filter to process the motion capture data,which results in a more "alive" or "animated" animation style.Then,we use the analogy to heat equilibrium to automatically rig the mesh model.After that,we retarget the filtered data to the rigged mesh model and generate cartoon animation sequences.The spherical blend skinning(SBS) is employed to avoid collapse and candy wrapper artifacts,which costs low computation and memory space.The advantage of the presented method lies in its simplicity and real-time performance.Experiments show that our approach can produce satisfactory results.The system is easy to use even for novices.
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