Generating Quadrilateral Meshes by Using Region Growth Algorithm
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Abstract
A region growth algorithm to improve the quality of generating quadrilateral meshes from triangular ones is proposed. The method optimizes the way of merging two adjacent triangles to generate a good quality quadrilateral meshes and some constraining conditions are imposed on the merging procedure to avoid generating isolated triangles. Then some smoothing operations are taken to refine the initial quadrilateral meshes.
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