A New Compressed Voxel-Based Method for Swept Volume Modeling of Drum Cutter and Its Application
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Abstract
Swept surface model of a drum cutter is established and discretized into uniformly distributed voxel model by ray casting approach.Solid model of the cutter is stored in the form of three mutually perpendicular rays array along X,Y,Z axis,with each ray being originated from the cutter swept surface and offset from its neighboring one at a distance of voxel size,resulting in a compressed Dexel model.Boolean operation of the cutter swept surface with workpiece is fulfilled among one-dimensional Dexel arrays and workpiece at high speed.Marching cube algorithm is applied to build the triangle mesh model of machined workpiece which can be observed in real time from any direction.
This method has been realized in five-axis NC machining simulation system with higher performance than current commercial systems in its 3D modeling and flexibility in operation.
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