Materia-l Based Scene Organizing Technique for Rea-l Time3D Rendering
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Abstract
In order to improve the performance of graphics rendering process, awe proposed the algorithm based on unified shader core, awhich sorted objects in their material space.By the algorithm, a we first extended the definition of material at hardware abstract layer according to the features of unified shader core, athen reorganized objects based on their material, afinally added a second sorting in the material space.Our algorithm can greatly speed up the image rendering speed without changing the quality of image.Experimental results show that the new method gains much performance.
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