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Wu Jinzhong, Liu Xuehui, Wu Enhua. Real-Time Rendering for Out-of-Core Terrain ModelJ. Journal of Computer-Aided Design & Computer Graphics, 2005, 17(10): 2196-2202.
Citation: Wu Jinzhong, Liu Xuehui, Wu Enhua. Real-Time Rendering for Out-of-Core Terrain ModelJ. Journal of Computer-Aided Design & Computer Graphics, 2005, 17(10): 2196-2202.

Real-Time Rendering for Out-of-Core Terrain Model

  • We propose an algorithm to partition the whole model into equal-size blocks and arrange the blocks with space filling curves in multi-resolution form. In real-time rendering, grid points are paged in block-by-block, layer-by-layer order according to the current viewpoint. Block-based view frustum clipping and multi-resolution LOD rendering are implemented at runtime. Under our block-based paging and rendering strategy, the I/O overload is greatly reduced and the algorithm satisfies real-time requirement under limited resources.
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