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Lin Tianjun, Guan Zhenqun, Chang Jihai, Luo Shixuan. An Efficient Method for Unstructured Dynamic Mesh Deformation-Vertex-Ball Spring Smoothing[J]. Journal of Computer-Aided Design & Computer Graphics, 2013, 25(11): 1651-1657.
Citation: Lin Tianjun, Guan Zhenqun, Chang Jihai, Luo Shixuan. An Efficient Method for Unstructured Dynamic Mesh Deformation-Vertex-Ball Spring Smoothing[J]. Journal of Computer-Aided Design & Computer Graphics, 2013, 25(11): 1651-1657.

An Efficient Method for Unstructured Dynamic Mesh Deformation-Vertex-Ball Spring Smoothing

  • The ball-vertex method can effectively avoid the occurrence of invalid elements.However, it is less efficient.In order to overcome this problem, the vertex-ball spring smoothing method is proposed.Following the basic Laplacian mesh smoothing concept, the sub-mesh systems based on the"ball-vertex"model are constructed and solved iteratively by a LDLT solver.Interior nodes are smoothed layer by layer in an effective manner to achieve the mesh deformations.It can be applied not only to 2D/3D dynamic mesh, but also to the hybrid mesh.Numerical examples show that the method proposed is robust for substantially distorted mesh and the efficiency is significantly improved.It is suitable for large-scale dynamic problems with large deformations.
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