Rigging and Fabricating Creative Characters
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Graphical Abstract
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Abstract
Creative modeling techniques are commonly used to assist novice users in open-ended 3D content creation. Most existing creative modeling methods are mainly designed to model static objects only, not appropriate to model dynamic models. We present a method for modeling dynamic creative models which are rigged and fabricatable. There are two stages: models evolution and application. During the models evolution stage, the users select a small set of skinned watertight objects, our technique iteratively synthesizes new creative characters for users to explore. During the application stage, the users can choose those of interest for animation or fabrication directly. Experiments demonstrate that the proposed technique unifies modeling, animation and fabrication together, facilitating the creative design process.
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