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Luo Yuetong, Xue Ye, Liu Xiaoping. GPU Based Multi-resolution Volume Data Reconstruction and RenderingJ. Journal of Computer-Aided Design & Computer Graphics, 2009, 21(1): 107-111.
Citation: Luo Yuetong, Xue Ye, Liu Xiaoping. GPU Based Multi-resolution Volume Data Reconstruction and RenderingJ. Journal of Computer-Aided Design & Computer Graphics, 2009, 21(1): 107-111.

GPU Based Multi-resolution Volume Data Reconstruction and Rendering

  • Wavelet transform and multi-resolution based compression algorithm can be used to achieve high compression ratio,so it is widely applied to volume data compression.On the compression algorithm,the paper investigates the method directed to GPU-based data reconstruction,with purpose of transferring only the compressed data from CPU to GPU.Because an advantageous data structure is crucial in GPU-based data reconstruction,we propose such a data structure named Nested-Tileboard,which can be represented as rectangle texture.A multi-resolution data construction method is accordingly proposed based on Nested Tileboard to store intermediate data and reconstruction result.The paper also presents Nested-Tileboard volume rendering method,to allow the reconstructed data rendered directly,and the volume data reconstruction and rendering processed seamlessly.
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