Photometric Stereo 3D Reconstruction and Application
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Abstract
A new 3D reconstruction method is proposed.At first,3images under the given lighting and view-angles are acquired,then the surface normal is computed by photometric stereo technique,and finally the surface is recovered by optimizing both the local and global constraints through a pyramid approach.The experiments show that the proposed method is computational efficient and accurate enough for such applications as animation modeling,interactive games.
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