Mesh Simplification with Distance-Weighted Quadric Error Metric
-
-
Abstract
An algorithm based on quadric error metric and vertex pair contraction to simplify triangular meshes is presented. Its error metric is weighted by the distance from viewpoint to mesh vertex. The algorithm can simplify mesh models effectively, it also uses distance-weighting for viewport-clipping, results in view-dependent simplified mesh model. The pros and cons are also analysed.
-
-