Modified Polygonal Mesh Voxelization Based on Euclidean Distance Measurement
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Abstract
By taking an adaptive minimal bounding box as computational unit and Euclidean distance as measurement criterionpolygonal meshes can be voxelized fast and implemented on PC instead of workstation.Though the inside and outside voxels are distinguished by Flooding operationit makes error when applied to model containing closed cavity.Correction is made to the flooding algorithm.
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