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陈明, 凌晨. 三维单目虚实物体球对面碰撞检测算法[J]. 计算机辅助设计与图形学学报, 2012, 24(1): 43-49.
引用本文: 陈明, 凌晨. 三维单目虚实物体球对面碰撞检测算法[J]. 计算机辅助设计与图形学学报, 2012, 24(1): 43-49.
Chen Ming, Ling Chen. 3D Monocular Sphere-to-plane Virtual-to-real Objects Collision Estimation Algorithm[J]. Journal of Computer-Aided Design & Computer Graphics, 2012, 24(1): 43-49.
Citation: Chen Ming, Ling Chen. 3D Monocular Sphere-to-plane Virtual-to-real Objects Collision Estimation Algorithm[J]. Journal of Computer-Aided Design & Computer Graphics, 2012, 24(1): 43-49.

三维单目虚实物体球对面碰撞检测算法

3D Monocular Sphere-to-plane Virtual-to-real Objects Collision Estimation Algorithm

  • 摘要: 为加强增强现实的沉浸感与真实性,实时地进行虚实物体间的碰撞检测至关重要.因此,提出一种基于增强现实和单目视觉的任意形状虚实物体碰撞检测估计算法.通过改进现有的单目二维虚实碰撞检测及响应算法,针对现有碰撞检测算法存在的计算复杂度高的问题,提出一种仅需计算实际物体4个特征点的三维碰撞检测算法;并通过对象分割、特征点提取、碰撞检测和碰撞响应等过程取得与真实世界物理特性一致的三维虚实碰撞响应估计效果.在增强现实有标记和无标记环境下分别进行实验结果表明,碰撞检测的计算量与二维算法相近,且具有景深效果,实现了基于单目视觉的增强现实三维虚实碰撞响应预测和处理.

     

    Abstract: In order to enhance the immersion and authenticity of the augmented reality applications,real-time collision detection between virtual and real objects is essential.This paper proposes a collision detection(CD) and response(CR) algorithm of virtual objects to arbitrary-shaped real objects based on augmented reality(AR) and monocular vision.The proposed algorithm is developed from the existing 2D monocular CD and CR algorithm.To reduce the computational cost,our algorithm only needs to calculate four feature points.Through object segmentation,feature extraction,CD,CR and other steps,3D real collision effect can be obtained.Experiments in AR marker and markerless applications show that the computational cost of our approach is similar to the traditional 2D collision detection ones.The algorithm implements AR 3D CR estimation and processing based on monocular vision.

     

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