高级检索
薛松, 翁冬冬, 刘越, 魏小东, 李永. 增强现实游戏交互模式对比[J]. 计算机辅助设计与图形学学报, 2015, 27(12): 2402-2409.
引用本文: 薛松, 翁冬冬, 刘越, 魏小东, 李永. 增强现实游戏交互模式对比[J]. 计算机辅助设计与图形学学报, 2015, 27(12): 2402-2409.
Xue Song, Weng Dongdong, Liu Yue, Wei Xiaodong, Li Yong. The Comparative of Augmented Reality Game Mode[J]. Journal of Computer-Aided Design & Computer Graphics, 2015, 27(12): 2402-2409.
Citation: Xue Song, Weng Dongdong, Liu Yue, Wei Xiaodong, Li Yong. The Comparative of Augmented Reality Game Mode[J]. Journal of Computer-Aided Design & Computer Graphics, 2015, 27(12): 2402-2409.

增强现实游戏交互模式对比

The Comparative of Augmented Reality Game Mode

  • 摘要: 为了研究增强现实技术对常见交互模式用户体验的影响以及该技术适合应用的游戏场景,对比了增强现实游戏和传统手机游戏中2种交互模式的差异.采用复杂程度不同的交互模式进行全面分析,简单模式采用“按钮交互”过程,复杂模式采用“收集”过程.通过可用性测试、问卷调查以及自由访谈等方式收集用户反馈;最后通过分析数据得出2种交互方式的差异,并对2种交互模式适合的应用场景给出建议.

     

    Abstract: In order to understand the impacts of augmented reality on the interactive modes for users, and answer the question on which game scene is suitable for this technique, this paper compared differences between augmented reality games and traditional mobile games. To better analyze these differences, two interactive modes with different complexity are compared. One is the simple game mode: button interaction; the other is the complex game mode: collection. We collected user feedbacks through usability testing, questionnaires and interviews. The differences of two modes were analyzed from the data we collected, and used to provide advices on which is the appropriate application scenario for different interactive mode.

     

/

返回文章
返回