高级检索
徐枫, 刘烨斌, 戴琼海. 基于视频的现实人物运动创作[J]. 计算机辅助设计与图形学学报, 2012, 24(1): 11-13.
引用本文: 徐枫, 刘烨斌, 戴琼海. 基于视频的现实人物运动创作[J]. 计算机辅助设计与图形学学报, 2012, 24(1): 11-13.
Xu Feng, Liu Yebin, Dai Qionghai. Video-based Characters-Creating New Human Performances from a Multi-view Video Database[J]. Journal of Computer-Aided Design & Computer Graphics, 2012, 24(1): 11-13.
Citation: Xu Feng, Liu Yebin, Dai Qionghai. Video-based Characters-Creating New Human Performances from a Multi-view Video Database[J]. Journal of Computer-Aided Design & Computer Graphics, 2012, 24(1): 11-13.

基于视频的现实人物运动创作

Video-based Characters-Creating New Human Performances from a Multi-view Video Database

  • 摘要: 提出一种根据用户指定的人体运动和观察视角生成真实感视频的方法.首先采集演员进行少数基本运动时的多视角视频数据库,并使用无标记运动捕捉的方法获得任意时刻人体对应的骨骼和3D模型.其次,用户对人体骨架指定运动并设定视角,以此定义目标视频.实验结果验证了文中方法能够利用有限的数据库合成演员在用户指定运动和视角下的真实感视频.

     

    Abstract: We present a method to synthesize plausible video sequences of humans according to user-defined body motions and viewpoints.We first capture a small database of multi-view video sequences of an actor performing various basic motions and then apply a marker-less model-based performance capture approach to the entire database to obtain pose and geometry of the actor in each database frame.To create novel video sequences of the actor from the database,a user animates a 3D human skeleton with novel motion and viewpoints.Our technique then synthesizes a realistic video sequence of the actor performing the specified motion based only on the initial database.

     

/

返回文章
返回