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葛军, 姜小明, 舒华忠. 基于GPU的交互式体数据切割[J]. 计算机辅助设计与图形学学报, 2010, 22(3): 428-433.
引用本文: 葛军, 姜小明, 舒华忠. 基于GPU的交互式体数据切割[J]. 计算机辅助设计与图形学学报, 2010, 22(3): 428-433.
Ge Jun, Jiang Xiaoming, Shu Huazhong. GPU-Based Interactive Volume Cutting[J]. Journal of Computer-Aided Design & Computer Graphics, 2010, 22(3): 428-433.
Citation: Ge Jun, Jiang Xiaoming, Shu Huazhong. GPU-Based Interactive Volume Cutting[J]. Journal of Computer-Aided Design & Computer Graphics, 2010, 22(3): 428-433.

基于GPU的交互式体数据切割

GPU-Based Interactive Volume Cutting

  • 摘要: 为实现实时高效的体数据切割操作,提出一种将人机交互和基于GPU的体绘制相结合的切割方法.先通过人机交互生成多个切割体的几何形状并三角化,将其作为基于GPU的光线投射算法的代理面,然后利用深度剥离算法获得光线在所有代理面上的出入射点坐标,并用多个通道完成体绘制.该方法在单个3D纹理上进行,可以实现多个任意形状的切割体切割,在节省GPU内存空间的同时,提高了切割后的绘制效率.

     

    Abstract: In order to realize real-time and efficient volume cutting,this paper presents a cutting method based on human-computer interaction and GPU volume rendering.By the method,first,the 3D cutting volume surfaces are generated by human interactions and trianglization.These 3D surfaces are used as proxy geometry for GPU-based ray-casting algorithm.Then,the ray's enter and leaving points on the proxies are determined through the depth peeling algorithm.Finally,the n-pass volume rendering is achieved.The proposed method is applied to single 3D texture,it achieves arbitrary-shaped multiple cutting.The rendering efficiency after cutting can be improved while the memory on GPU is saved.

     

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