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徐健, 吴晓军. 采用变形模型的图像序列可视外壳计算方法[J]. 计算机辅助设计与图形学学报, 2010, 22(4): 619-624,631.
引用本文: 徐健, 吴晓军. 采用变形模型的图像序列可视外壳计算方法[J]. 计算机辅助设计与图形学学报, 2010, 22(4): 619-624,631.
Xu Jian, Wu Xiaojun. Deformable Model Based Visual Hull Computation from Multi-images[J]. Journal of Computer-Aided Design & Computer Graphics, 2010, 22(4): 619-624,631.
Citation: Xu Jian, Wu Xiaojun. Deformable Model Based Visual Hull Computation from Multi-images[J]. Journal of Computer-Aided Design & Computer Graphics, 2010, 22(4): 619-624,631.

采用变形模型的图像序列可视外壳计算方法

Deformable Model Based Visual Hull Computation from Multi-images

  • 摘要: 针对基于图像序列变形模型三维重建中至关重要的初始模型计算问题,提出一种基于图像序列计算可视外壳的方法.该方法基于Snake活动轮廓变形模型,将真实物体可视外壳的计算问题转化为初始曲面通过内外力作用驱动收敛于目标物体的问题.以真实物体图像序列中提取的物体轮廓为输入,根据轮廓信息和光滑度信息计算内力及轮廓力大小,驱动球体初始曲面变形收敛于可视外壳;在变形过程中加入删除短边、分裂长边、对角线翻转等网格优化操作,以避免发生网格错乱.实验结果表明,文中方法有效地克服了传统的基于体元素细分产生网格算法网格质量不高的缺点,且参数可调,易于实现,占用内存少,生成的曲面更加光滑,细节恢复效果理想.

     

    Abstract: The initial model computation is a crucial step in image sequence based 3D surface reconstruction using deformable model,this paper presents a visual hull method for computing the model from multi-images.On the basis of snake deformable model,the algorithm translates the visual hull computation problem into a problem on force computation.Firstly,the silhouettes are extracted from multi-images,and the internal and silhouette forces are computed from the smoothness and the contours information.Then the initial mesh is deformed under the internal and silhouette forces until convergence from a sphere to the visual hull.In the process of deformation,the mesh optimization methods,such as edge collapse,split and flip,are used to prevent from mesh confusion.Our deformable approach reduces the mesh mistake,makes it easy to implement,parameters tunable,and memory cost efficient.Experimental results show that the final mesh has higher precision and smoothness than the traditional schemes.

     

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