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刘浏, 周炜, 李华. 基于轮廓边拟合的软影映射算法[J]. 计算机辅助设计与图形学学报, 2012, 24(12): 1533-1541.
引用本文: 刘浏, 周炜, 李华. 基于轮廓边拟合的软影映射算法[J]. 计算机辅助设计与图形学学报, 2012, 24(12): 1533-1541.
Liu Liu, Zhou Wei, Li Hua. Soft Shadow Mapping by Line Fitting[J]. Journal of Computer-Aided Design & Computer Graphics, 2012, 24(12): 1533-1541.
Citation: Liu Liu, Zhou Wei, Li Hua. Soft Shadow Mapping by Line Fitting[J]. Journal of Computer-Aided Design & Computer Graphics, 2012, 24(12): 1533-1541.

基于轮廓边拟合的软影映射算法

Soft Shadow Mapping by Line Fitting

  • 摘要: 针对实时软影映射算法在绘制大面积光源时绘制效率不高的问题,提出一种基于轮廓边拟合的快速软影映射算法.该算法在场景阴影映射图中的固定尺寸的块内拟合轮廓边直线,并用一种层次化的数据结构来保存拟合的轮廓边直线;再利用反投影轮廓边直线的方法快速地计算着色点的可见性,生成真实的软影效果.实验结果表明,与现有的算法相比,文中算法在不显著降低软影质量的基础上有效地提高了绘制效率.

     

    Abstract: Rendering high quality shadows with large penumbra in real-time is a challenging problem.In this paper,we propose a new edge extracting method with a new data structure to attack this problem and provide an efficient and practical technique for soft shadow generation.First,a multi-pass method to fit edge lines in a fixed size block containing edge pixels is presented,and then a hierarchical texture map saving these lines entitled hierarchical edge map(HEM) is employed.Finally the visibility is computed by back-projecting these lines in HEM onto the 2D light source domain to generate realistic soft shadow.The rendering performance is greatly improved,while keeping the soft shadow quality.

     

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