高级检索
周世哲, 刘利刚. 实时数字浮雕建模[J]. 计算机辅助设计与图形学学报, 2010, 22(3): 434-439.
引用本文: 周世哲, 刘利刚. 实时数字浮雕建模[J]. 计算机辅助设计与图形学学报, 2010, 22(3): 434-439.
Zhou Shizhe, Liu Ligang. Realtime Digital Bas-Relief Modeling[J]. Journal of Computer-Aided Design & Computer Graphics, 2010, 22(3): 434-439.
Citation: Zhou Shizhe, Liu Ligang. Realtime Digital Bas-Relief Modeling[J]. Journal of Computer-Aided Design & Computer Graphics, 2010, 22(3): 434-439.

实时数字浮雕建模

Realtime Digital Bas-Relief Modeling

  • 摘要: 针对现有的数字浮雕生成方法速度较慢且浮雕细节不够丰富的缺点,提出了新的高细节实时可交互地生成数字浮雕的方法.首先提出了一种高细节动态范围压缩函数,并在理论上证明了它比目前的压缩函数能更好地保持细节;然后基于该函数建立了一个实时数字浮雕建模系统,其将建模、交互和渲染流程放到GPU上实现,并利用多目标渲染提高帧缓存的利用率,获得了实时建模速度.系统中还设计了一个交互控制界面,使用户能实时地调整刻画浮雕的各种参数.实验结果证明,该方法能快速、便捷地制作出比现有方法具有更高细节特征的数字浮雕.

     

    Abstract: Current methods for generating digital bas-relief are pretty slow and can not be used to preserve complex details in the result.This paper proposes an approach for interactively generating digital bas-relief in real time.By the method,first we present a novel dynamic range compression function which is proved to be able to better preserve details than previous method.Then a modeling system for generating bas-relief is developed based on the compression function.The system integrates all the processing including modeling,interaction and rendering into GPU and use texture computation technique of multi-targets rendering to gain a high rate of utilization of frame buffers.Therefore,the system can be used to generate bas-relief models in a real-time rate.The user can adjust parameters to obtain various bas-relief models in the system by an easy-to-use user interface.Experimental results show that the approach can be applied to efficiently generate more detailed bas-relief than previous approaches.

     

/

返回文章
返回