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盖伟, 崔婷婷, 杨承磊, 王楚天, 于洪达, 关东东, 孟祥旭. 支持观众群体交互的超感影院系统[J]. 计算机辅助设计与图形学学报, 2015, 27(12): 2393-2401.
引用本文: 盖伟, 崔婷婷, 杨承磊, 王楚天, 于洪达, 关东东, 孟祥旭. 支持观众群体交互的超感影院系统[J]. 计算机辅助设计与图形学学报, 2015, 27(12): 2393-2401.
Gai Wei, Cui Tingting, Yang Chenglei, Wang Chutian, Yu Hongda, Guan Dongdong, Meng Xiangxu. A Multi-experience Theater System Based on Audience Interaction[J]. Journal of Computer-Aided Design & Computer Graphics, 2015, 27(12): 2393-2401.
Citation: Gai Wei, Cui Tingting, Yang Chenglei, Wang Chutian, Yu Hongda, Guan Dongdong, Meng Xiangxu. A Multi-experience Theater System Based on Audience Interaction[J]. Journal of Computer-Aided Design & Computer Graphics, 2015, 27(12): 2393-2401.

支持观众群体交互的超感影院系统

A Multi-experience Theater System Based on Audience Interaction

  • 摘要: 针对飞翔影院、4D动感影院等超感影院很少支持观众互动参与的问题,提出支持观众群体自然交互的超感影院系统.在播放影片前,用户预先定义影片与动作映射关系,对影片的交互节点进行配置,并生成配置文件;在播放影片时,当播放到交互节点时,系统启动动作与语音识别模块捕获相应动作与语音信息,同时读取配置文件信息,获取交互指令与待播放影片的关系;然后根据识别模块的结果,即观众群体的交互命令实现用户与剧情互动,进行剧情选择或控制.用户评估结果表明,与传统超感影院相比,该系统可以让用户感受到更强、更自然的沉浸式体验和娱乐效果.

     

    Abstract: The multi-experience theater, such as fly theater and 4D theater, rarely supports audience participation. A multi-experience theater system based on audience interaction is proposed in this paper. In the preprocessing stage, users need to pre-define the relationship between movie and interactive action to configure the interactive nodes of the movie to form a configuration file. During the stage of playing the movie, once the interactive node is reached, the system runs the action and/or speech recognition module to capture the interactive action and/or voice information and reads the configuration file to get relationship between interactive instruction and movie to be played. Then, it selects or controls the movie according to the result of recognitions, i.e. the user interaction command. A user experience evaluation shows that compared with traditional super-experience theater, the proposed system offers user stronger, more natural and immersive recreational experience.

     

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