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邵绪强, 赵文清. 多精度混合弹性变形及其交互模拟[J]. 计算机辅助设计与图形学学报, 2016, 28(6): 960-967.
引用本文: 邵绪强, 赵文清. 多精度混合弹性变形及其交互模拟[J]. 计算机辅助设计与图形学学报, 2016, 28(6): 960-967.
Shao Xuqiang, Zhao Wenqing. Multi-precision Hybrid Model for Elastic Deformation and Interaction Simulation[J]. Journal of Computer-Aided Design & Computer Graphics, 2016, 28(6): 960-967.
Citation: Shao Xuqiang, Zhao Wenqing. Multi-precision Hybrid Model for Elastic Deformation and Interaction Simulation[J]. Journal of Computer-Aided Design & Computer Graphics, 2016, 28(6): 960-967.

多精度混合弹性变形及其交互模拟

Multi-precision Hybrid Model for Elastic Deformation and Interaction Simulation

  • 摘要: 固体的弹性变形模拟作为计算机物理动画领域的重要内容,如何在保证模拟真实感的同时尽可能地提高计算效率以满足交互应用,一直是其研究难点.为此,提出一种多精度混合弹性变形模型来高效地模拟固体的弹性变形及其交互.该模型通过对物体计算空间进行物理和几何区域的用户自定义比例划分,并混合处理交界面处计算结点,实现2种变形区域的稳定耦合;利用虚拟顶点算法对物理变形区域进行稳定和光滑的虚拟切割模拟;提出自适应边界粒子采样的固流耦合算法模拟固流交互.实验结果表明,文中模型通过调整2种区域计算结点的比例,控制和调整弹性变形模拟的效率和精度,可以满足虚实交互和固流交互模拟中稳定和高效的性能需求.

     

    Abstract: The simulation of elastic deformation is an important research topic in computer animation. However, it is always a big challenge to improve the computational efficiency while ensuring the reality. This paper presents a multi-precision hybrid model to simulate the elastic deformation and interaction efficiently. The model divides the computational space into physical deformation area and geometric deformation area according to user-defined ratio, and realizes the stable coupling of two different areas by the hybrid processing of computation nodes at the interface. A virtual node cutting method is used to stably and smoothly cut the physical deformation area, and an adaptive boundary particle sampling method is proposed to simulate stable fluid-solid coupling. The results demonstrate that the proposed model can control the efficiency and precision of the elastic deformation by adjusting the user-defined ratio, and satisfy the requirements of stability and efficiency in the virtual reality interaction and fluid-solid coupling.

     

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