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沈笠, 杨宝光, 冯结青. 多层阴影图轮廓边背投软影算法[J]. 计算机辅助设计与图形学学报, 2013, 25(9): 1265-1274.
引用本文: 沈笠, 杨宝光, 冯结青. 多层阴影图轮廓边背投软影算法[J]. 计算机辅助设计与图形学学报, 2013, 25(9): 1265-1274.
Shen Li, Yang Baoguang, Feng Jieqing. Multi-Layered Soft Shadow Mapping via Contour Back-Projection[J]. Journal of Computer-Aided Design & Computer Graphics, 2013, 25(9): 1265-1274.
Citation: Shen Li, Yang Baoguang, Feng Jieqing. Multi-Layered Soft Shadow Mapping via Contour Back-Projection[J]. Journal of Computer-Aided Design & Computer Graphics, 2013, 25(9): 1265-1274.

多层阴影图轮廓边背投软影算法

Multi-Layered Soft Shadow Mapping via Contour Back-Projection

  • 摘要: 在场景深度和物体分布复杂时,针对轮廓边背投软影算法中的可见性因子计算存在误差,从而导致过阴影和光渗等绘制瑕疵的问题,提出一种基于掩码的多层阴影图遮挡物轮廓边背投软影算法.该算法通过计算光源掩码的深度复杂函数获得更准确的可见性因子,解决了轮廓边背投软影算法中存在的过阴影问题;将光源掩码计算与多层阴影图结合以解决光渗问题,最终生成更高质量的光滑软影.实验结果表明,在保证绘制效率的前提下,文中算法可以产生更为准确、真实的软影效果.

     

    Abstract: Among various soft shadow mapping techniques, the back-projection one can generate highquality soft shadows effects efficiently.The shadow map is adopted to represent the geometries of the scene discretely.The method evaluates the visibility factor of each pixel by back-projecting occluder contour edges extracted from the shadow map to the area light.However it suffers from shadow over estimation and light leaking artifacts for the scenes with complex depth and geometry distributions.In this paper we propose a mask based occluder contour edge back-projecting soft shadow method.By computing the depth complexity function of every sample-mask on the area light, we can successfully remove the shadow over estimation artifact.By incorporating it into multi-layered shadow mapping, we can then overcome the light leaking artifact.The experimental results show that the proposed method can generate more realistic and accurate soft shadows with high efficiency.

     

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