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吴清, 刘森镇, 黄向生, 韩磊, 郭天楚, 王梦伟. 基于散斑的三维体感交互系统[J]. 计算机辅助设计与图形学学报, 2016, 28(7): 1105-1114.
引用本文: 吴清, 刘森镇, 黄向生, 韩磊, 郭天楚, 王梦伟. 基于散斑的三维体感交互系统[J]. 计算机辅助设计与图形学学报, 2016, 28(7): 1105-1114.
Wu Qing, Liu Senzhen, Huang Xiangsheng, Han Lei, Guo Tianchu, Wang Mengwei. 3D Motion Sensing Interaction System Based on Speckles[J]. Journal of Computer-Aided Design & Computer Graphics, 2016, 28(7): 1105-1114.
Citation: Wu Qing, Liu Senzhen, Huang Xiangsheng, Han Lei, Guo Tianchu, Wang Mengwei. 3D Motion Sensing Interaction System Based on Speckles[J]. Journal of Computer-Aided Design & Computer Graphics, 2016, 28(7): 1105-1114.

基于散斑的三维体感交互系统

3D Motion Sensing Interaction System Based on Speckles

  • 摘要: 为了提高基于投影散斑的体感交互算法的精度和效率,提出采用零均值归一化互相关算子(ZNCC)恢复深度信息的快速计算方法,并通过引入特征筛选的分级决策树构建了姿态分类器.首先采用ZNCC在三维场景重建中求取散斑图像的视差,由三角化测量根据视差值反算目标场景的深度图像,基于GPU并行架构和改进的计算公式,解决ZNCC的冗余计算问题;然后采用改进的随机森林算法在姿态估计中完成人体部件分类,由mean shift算法实现关节点和骨骼提取,通过特征筛选机制去除无效特征降低训练数据的特征空间维度,并根据人体姿态动作的特点在决策树的组合中用分级决策思想提高预测精度.最终实现了系统的整体集成,通过实验验证了该方法的有效性.

     

    Abstract: In order to improve the precision and efficiency of the motion sensing interaction algorithm based on projection speckles, a fast method for recovering the depth information is proposed by using the zero-mean normalized cross correlation(ZNCC) operator. The gesture classifier is constructed by introducing a hierarchical decision tree of feature selection. Firstly, the disparity of speckle images is obtained during the 3D scene reconstruction by using ZNCC. The depth images of the target scenes are calculated through triangulation theory, and the redundant computation problem of ZNCC is solved by employing the GPU parallel architecture and improved calculation formula. Then, an improved random forest algorithm is applied to complete the classification of body parts during the pose estimation. The mean shift algorithm is used to extract the joint and skeleton points. The feature dimension is reduced by removing the invalid features through a feature selection method. Furthermore, the prediction accuracy is improved via hierarchical decision in the combination of decision trees according to the features of body parts and postures. The overall integration of the system is realized, and the effectiveness of the proposed methods is verified by experiments.

     

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