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林天军, 关振群, 昌继海, 罗世煊. 高效的非结构动网格变形方法——点球弹簧修匀法[J]. 计算机辅助设计与图形学学报, 2013, 25(11): 1651-1657.
引用本文: 林天军, 关振群, 昌继海, 罗世煊. 高效的非结构动网格变形方法——点球弹簧修匀法[J]. 计算机辅助设计与图形学学报, 2013, 25(11): 1651-1657.
Lin Tianjun, Guan Zhenqun, Chang Jihai, Luo Shixuan. An Efficient Method for Unstructured Dynamic Mesh Deformation-Vertex-Ball Spring Smoothing[J]. Journal of Computer-Aided Design & Computer Graphics, 2013, 25(11): 1651-1657.
Citation: Lin Tianjun, Guan Zhenqun, Chang Jihai, Luo Shixuan. An Efficient Method for Unstructured Dynamic Mesh Deformation-Vertex-Ball Spring Smoothing[J]. Journal of Computer-Aided Design & Computer Graphics, 2013, 25(11): 1651-1657.

高效的非结构动网格变形方法——点球弹簧修匀法

An Efficient Method for Unstructured Dynamic Mesh Deformation-Vertex-Ball Spring Smoothing

  • 摘要: Ball-vertex方法虽然能够避免动网格变形过程中产生非法单元,但计算效率偏低,为此提出一种动网格方法——点球弹簧修匀法.该方法从基本的Laplacian网格修匀法思想出发,基于点球弹簧模型构造内部节点闭包子弹簧系统,采用LDLT分解法逐次遍历求解这些子弹簧系统、逐步修匀内部网格,进而实现动网格的变形,其适用于二维/三维动网格问题以及混合动网格问题.算例结果表明,文中方法有较强的网格变形能力,并显著提高了网格变形效率,适合求解大变形的、较大规模动网格问题.

     

    Abstract: The ball-vertex method can effectively avoid the occurrence of invalid elements.However, it is less efficient.In order to overcome this problem, the vertex-ball spring smoothing method is proposed.Following the basic Laplacian mesh smoothing concept, the sub-mesh systems based on the"ball-vertex"model are constructed and solved iteratively by a LDLT solver.Interior nodes are smoothed layer by layer in an effective manner to achieve the mesh deformations.It can be applied not only to 2D/3D dynamic mesh, but also to the hybrid mesh.Numerical examples show that the method proposed is robust for substantially distorted mesh and the efficiency is significantly improved.It is suitable for large-scale dynamic problems with large deformations.

     

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