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汪听雨, 谭博文, 李文峰, 陈嘉炜, 张严辞. 基于C/S架构的倾斜摄影点云渲染[J]. 计算机辅助设计与图形学学报, 2022, 34(11): 1693-1702. DOI: 10.3724/SP.J.1089.2022.19192
引用本文: 汪听雨, 谭博文, 李文峰, 陈嘉炜, 张严辞. 基于C/S架构的倾斜摄影点云渲染[J]. 计算机辅助设计与图形学学报, 2022, 34(11): 1693-1702. DOI: 10.3724/SP.J.1089.2022.19192
Wang Tingyu, Tan Bowen, Li Wenfeng, Chen Jiawei, Zhang Yanci. Rendering of Oblique Photography Point Clouds Based on C/S Architecture[J]. Journal of Computer-Aided Design & Computer Graphics, 2022, 34(11): 1693-1702. DOI: 10.3724/SP.J.1089.2022.19192
Citation: Wang Tingyu, Tan Bowen, Li Wenfeng, Chen Jiawei, Zhang Yanci. Rendering of Oblique Photography Point Clouds Based on C/S Architecture[J]. Journal of Computer-Aided Design & Computer Graphics, 2022, 34(11): 1693-1702. DOI: 10.3724/SP.J.1089.2022.19192

基于C/S架构的倾斜摄影点云渲染

Rendering of Oblique Photography Point Clouds Based on C/S Architecture

  • 摘要: 随着倾斜摄影大规模场景应用的逐渐普及,在基于网络传输的应用中,针对多细节层次(LOD)层级切换滞后和跳变的问题,以倾斜摄影点云作为基本图元构建场景,并在此基础上改进渲染效果和传输效率.首先,对于无法使用部分传输的高精度数据进行绘制的问题,提出一种多LOD层级混合渲染算法,及时、有效地表达高精度数据的特征;其次,对于数据传输效率较低的问题,提出细粒度的点云传输及裁剪策略.最后,在点云地形块内部启用基于法向量的预处理划分,并在运行时通过优先级排序和剔除,确保最大化利用传输的数据.实验采用化简后的倾斜摄影点云,引入分布及命中等评价指标,与传统Splatting面元绘制算法对比,能在层级切换时有效地降低画面RMSE和提高模型纹理质量.结果表明,使经过裁剪的部分高精度数据参与渲染可以使层级切换及时、平缓,获得较好的视觉效果.

     

    Abstract: With the popularization of large-scale scene applications of oblique photography based on network transmission, aiming at the problem of the lagging and popping in LOD when level switches, oblique photography point clouds are used as the basic primitives to construct the scene, and improve the rendering effect and transmission efficiency on the basis. First, since partly transmitted high-precision data cannot be used to draw, a multi-level hybrid rendering algorithm is proposed, so that the attributes of the high-precision data can be expressed effectively in time. Second, for the low transmission efficiency, a fine-grained point clouds transmission and clipping strategy is proposed. Finally, the normal-based preprocessing within the terrain block is performed, and the priority sorting and culling operation are executed to ensure the transmitted data is maximized. By introducing the evaluation index of distribution and hits in simplified oblique photography point clouds, proposed method can effectively reduce the RMSE and improve the texture quality when level switches compared with conventional splatting surfel rendering algorithm. The experimental results show that part of the high-precision data participating in rendering can make level switching smoothly and timely, which obtained fine visual effects.

     

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