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基于纹理映射和GPU的焦点区域体绘制

Focal Region Based Volume Rendering by Texture Mapping and GPU Based Approach

  • 摘要: 利用图形硬件的纹理映射和可编程 GPU 功能,高效实现基于焦点区域的体绘制.使用模板缓存检测机制把体数据标记为3个不同的区域,然后对标记区域使用基于纹理映射的方法分别绘制;同时使用基于 GPU 方法实现了周围区域的体轮廓绘制以及体绘制中多个转换函数的指定过程.文中方法使得体绘制系统实现容易、可扩展性好.

     

    Abstract: This paper presents an approach of using texture mapping and GPU based method for realizing focal region based volume rendering.The proposed method first labels the volumetric data into three parts based on the mechanism of stencil buffer test.Then the data model is rendered using texture mapping method.The approach also adopts GPU-based method to render the context region with volume silhouettes, and also realize the multiple transfer function specification process based on pixel transfer function.The proposed method shows its good performance in the implementation and function extension.

     

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