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场景前颜色缓冲区压缩

Pre-Scene Color Buffer Compression

  • 摘要: 内存带宽通常是计算机图形系统的瓶颈, 文中总结了用于降低图形系统带宽开销的常见机制, 在纹理压缩算法S3TC基础上, 提出场景前颜色缓冲区压缩方法——YCoCg-R CBC.该方法定义了2种颜色缓冲区压缩数据格式, 将像素转换到YCoCg-R颜色空间, 对亮度和色度数据分别处理, 并使亮度数据具有较高精度.实验结果表明, YCoCg-R CBC 2种数据格式的平均PSNR值各为41.71 dB和47.24 dB, 较S3TC算法分别提高了7.87 dB和13.40 dB;解压图像质量得到显著改善, 已经很难观察到它们与原始图像的差异.

     

    Abstract: Memory bandwidth is often the bottleneck of computer graphics systems.Various methods used for reducing the bandwidth consumption are summarized in this paper.A pre-scene color buffer compression scheme, named YCoCg-R CBC, is proposed on the basis of the texture compression method S3TC.By the method, two data formats for color buffer compression are defined, and the pixels are transformed to YCoCg-R color space.Afterwards the luma data and chroma data are handled separately, with the luminance possessing higher accuracy.Experiment results show that the average PSNR scores of YCoCg-R CBC format I and format Ⅱ are 41.71 dB and 47.24 dB respectively, with an improvement of 7.87 dB and 13.40 dB in comparison with S3TC.The quality of the images decompressed is significantly improved, and as a result, the difference from the original ones is hardly perceived.

     

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