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姿势序列有限状态机动作识别方法

Posture Sequence Finite-State Machine Method for Motion Recognition

  • 摘要: 肢体动作分析与识别是实现体感交互的重要前提.为提高用户自然动作识别的效率与通用性,提出姿势序列有限状态机方法.首先,以用户为中心建立肢体节点坐标系,将描述用户动作的肢体节点数据从设备空间变换到用户空间,并建立三维网格划分模型,以尽可能消除用户个体差异;其次,在肢体节点坐标系定义肢体节点特征向量,借助关节点空间运动矢量、关节点运动时间间隔、关节点空间距离描述肢体动作特征,对预定义肢体动作序列进行采样分析;最后,采用关节运动正则表达式表示肢体动作轨迹,构造姿势序列有限状态机,实现对预定义动作的在线识别.针对17种预定义动作的实验结果表明,文中方法识别率高,具有良好的扩展性和通用性,能够满足体感交互应用需求.

     

    Abstract: Limb motion analysis and recognition is critical for somatosensory interactions.In this paper,a new posture sequence finite-state machine(FSM) method is proposed for improving the efficiency and versatility of natural motion recognition.Firstly,a user-centric limb joint coordinate system is setup to transform the skeletal data of the user motions from the device space to the user space,and a three-dimensional grid model is built to eliminate the users' individual differences.Secondly,the joint motion sequences of predefined motions are sampled and analyzed using the limb joint feature vectors,which are defined in the limb joint coordinate system,with spatial motion vectors,motion time intervals,and spatial distances of joints being employed to depict the limb motion features.Finally,the limb motion trajectory is represented by the joint movement regular expressions,and the posture sequence FSM is constructed to recognize the predefined motions online.Experimental results on 17 kinds of predefined motions show that the proposed method has the merits of high recognition rate,good scalability and versatility,and is suitable for somatosensory interaction applications.

     

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