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面向多分辨率粒子数据的自适应等值面提取方法及GPU实现

Adaptive Isosurface Extraction Method and GPU Implementation for Mul-ti-Resolution Particle Data

  • 摘要: 针对大规模、多分辨率粒子仿真数据等值面提取中的几何不稳定、跨尺度失真及计算开销问题,提出一种面向粒子数据的自适应等值面提取方法及GPU并行框架。该方法在各向异性核函数中引入体积保持约束,保证不同尺度粒子在标量场构建中的一致体积贡献,提升多分辨率场景下的几何稳定性;基于法向一致性构建自适应八叉树,在复杂区域细化采样、平坦区域减少冗余计算;结合对偶网格生成等值面,避免多分辨率空间划分导致的拓扑缝隙。实现上,将近邻查询、空间划分、标量场采样与等值面生成统一映射至GPU平台。与窄带方法对比实验表明,在单分辨率数据上,该方法显存开销降至其7%~10%,生成网格存储降低约25%~57%;在多分辨率数据上,该方法能够有效改善跨尺度区域的几何一致性与重建稳定性。

     

    Abstract: To address geometric instability, cross-scale distortion, and high computational cost in isosurface extrac-tion from large-scale multi-resolution particle simulation data, an adaptive isosurface extraction method with a GPU-parallel framework is proposed. A volume-preserving constraint is introduced into anisotropic kernels to ensure consistent volumetric contributions of particles at different scales, improving geometric stability in multi-resolution scenarios. A normal-consistency-driven adaptive octree is employed for hier-archical sampling, refining complex regions while reducing redundant computation in flat areas. Du-al-grid-based isosurface generation is used to avoid topological cracks caused by multi-resolution spatial partitioning. The entire pipeline, including neighbor search, spatial subdivision, scalar field sampling, and isosurface extraction, is implemented on the GPU. Compared with a narrow-band method, GPU memory consumption is reduced to 7%–10% and mesh storage by 25%–57% on single-resolution datasets, while improved geometric consistency and reconstruction stability are achieved on multi-resolution datasets.

     

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