高级检索

实时渲染超分插帧技术综述

Overview of Real-Time Rendering Super-Resolution and Frame Generation

  • 摘要: 随着实时渲染引入更复杂的内容与更高的显示规格, 图形设备逐渐触及性能瓶颈, 超分与插帧方案则提供了在低分辨率和低帧率渲染下媲美原生渲染效果的可能. 区别于普通超分与插帧, 实时渲染的超分插帧技术面临更严格的性能要求, 同时拥有来自渲染引擎的更充分的辅助信息, 在虚拟现实与电子游戏等领域有重要作用. 本文对实时渲染的超分与插帧技术进行综述, 将相关方法分为三类, 并从多个角度进行分析. 本文首先介绍超分与插帧的基础定义与基本思路, 接着将相关方法分为仅超分、仅插帧与超分插帧联合三类进行介绍与对比, 最后总结实时渲染超分插帧技术的现状, 并指出未来可能的研究方向, 包括基于场景理解的超分与插帧、超分插帧算法硬件化、超分插帧与正常渲染并行等.

     

    Abstract: As real-time rendering incorporates increasingly complex content and higher display specifications, graphics devices are approaching performance bottlenecks. In this context, super-resolution (SR) and frame generation (FG) solutions offer the possibility of achieving visual effects comparable to native rendering while operating at low resolutions and frame rates. Different from general SR and FG technologies, SR and FG for real-time rendering face stricter performance requirements while accessing more comprehensive auxiliary information from rendering engines, thus playing a crucial role in fields such as virtual reality (VR) and video games. This paper provides a review of SR and FG technologies for real-time rendering, categorizes relevant methods into three types, and conducts an analysis from multiple perspectives. First, the basic definitions and core concepts of SR and FG are introduced. Subsequently, related methods are classified into three categories—SR-only, FG-only, and joint SR-FG—then analyzed and compared. Finally, the research progress of SR and FG technologies in real-time rendering is summarized, and potential future research directions are identified, including scene-aware SR and FG, hardware implementation of relevant algorithms, and parallelization of SR/FG with normal rendering.

     

/

返回文章
返回