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无预处理的实时全局光照渲染方法综述

Overview of Real-time Global Illumination Rendering Methods without Pre-processing

  • 摘要: 实时全局光照渲染在虚拟现实、增强现实、影视制作、电子游戏等领域中都有重要作用, 是真实感渲染的重要研究领域. 随着硬件算力的不断提高, 实时全局光照渲染领域中涌现出很多新的方法. 文中对无预处理的实时全局光照渲染的相关工作进行综述, 将实时全局光照渲染方法分为3类, 从多个角度进行了分析. 首先概述渲染方程与实时全局光照渲染方法; 然后介绍光栅化、光线追踪和探针法3类实时全局光照方法, 并对每类的方法进行分析对比; 最后总结实时全局光照渲染的研究进展, 分析现有方法存在的优缺点, 指出未来可能的研究方向, 包括优化光线追踪采样、神经网络辅助光线追踪、优化探针纹理数据获取等.

     

    Abstract: Real-time global illumination rendering plays a crucial role in fields such as virtual reality, augmented reality, film production, and video games, and is an important area of research in realistic rendering. With the continuous improvement of hardware computing power, new methods have emerged in the field of real-time global illumination rendering. This paper reviews the related work on real-time global illumination rendering without pre-processing and categorizes the methods into three types for analysis and comparison. First, we overview the rendering equation and real-time global illumination rendering methods. Then, we introduce and compare three types of real-time global illumination methods: rasterization, ray tracing, and probe-based methods. Finally, we summarize the research progress in real-time global illumination rendering and point out potential future research directions, including optimizing ray tracing sampling, neural network-assisted ray tracing, and optimizing probe-based ray tracing.

     

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