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陶成之, 孙奇, 过洁, 袁军平, 周辰熙, 何雪滟, 范之闽, 史鹏程, 郭延文. 真实感材质外观的表示和高效渲染技术研究现状及展望[J]. 计算机辅助设计与图形学学报. DOI: 10.3724/SP.J.1089.2024-00145
引用本文: 陶成之, 孙奇, 过洁, 袁军平, 周辰熙, 何雪滟, 范之闽, 史鹏程, 郭延文. 真实感材质外观的表示和高效渲染技术研究现状及展望[J]. 计算机辅助设计与图形学学报. DOI: 10.3724/SP.J.1089.2024-00145
Chengzhi Tao, Qi Sun, Jie Guo, Junping Yuan, Chenxi Zhou, Xueyan He, Zhimin Fan, Pengcheng Shi, Yanwen Guo. Current Status and Prospect of Research on Modeling and Rendering Techniques for Realistic Materials[J]. Journal of Computer-Aided Design & Computer Graphics. DOI: 10.3724/SP.J.1089.2024-00145
Citation: Chengzhi Tao, Qi Sun, Jie Guo, Junping Yuan, Chenxi Zhou, Xueyan He, Zhimin Fan, Pengcheng Shi, Yanwen Guo. Current Status and Prospect of Research on Modeling and Rendering Techniques for Realistic Materials[J]. Journal of Computer-Aided Design & Computer Graphics. DOI: 10.3724/SP.J.1089.2024-00145

真实感材质外观的表示和高效渲染技术研究现状及展望

Current Status and Prospect of Research on Modeling and Rendering Techniques for Realistic Materials

  • 摘要: 在虚拟场景的组成中, 除了三维几何模型之外最重要的要素就是物体表面的材质外观, 对材质进行基于物理的建模和真实感绘制是保证虚拟场景真实感的重要手段. 然而由于现实世界材质外观本身的多样性和复杂性, 所以迄今为止对真实感材质的研究一直是计算机图形领域的热点和难点. 文中总结了材质外观的近期相关工作, 从材质的表示建模和材质的真实感绘制两大方向展开讨论. 进一步地, 将材质模型分为表达范围广的通用材质模型与针对毛发及布料等材质的特殊材质模型两大类; 并将材质绘制方法分为用于离线渲染的点采样优化与用于实时渲染的材质预过滤两种. 最后指出材质研究可能的发展方向, 为未来材质相关领域的研究提供思路.

     

    Abstract: In the composition of virtual scenes, besides three-dimensional geometric models, the most important element is the appearance of object surfaces. Physically-based modeling and realistic rendering of materials are crucial means to ensure the realism of virtual scenes. However, due to the diversity and complexity of real-world material appearance, research on realistic materials has been a hot and challenging topic in the field of computer graphics. In this paper, we summarize numerous relevant works on material appearance, categorizing them into two main aspects: appearance modeling and realistic rendering of materials. Furthermore, material models are divided into two major categories: general material models with board representational space and special material models tailored for materials such as hair and fabric. Material rendering methods are also classified into two types: point-sampling optimization for offline rendering and material pre-filtering for real-time rendering. Finally, potential directions for material research are pointed out, providing insights for future research in material-related fields.

     

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