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阚皓玮, 陈仁杰. 基于共形映射的虚拟开放场景映射方法[J]. 计算机辅助设计与图形学学报. DOI: 10.3724/SP.J.1089.2023-00337
引用本文: 阚皓玮, 陈仁杰. 基于共形映射的虚拟开放场景映射方法[J]. 计算机辅助设计与图形学学报. DOI: 10.3724/SP.J.1089.2023-00337
Haowei Kan, Renjie Chen. Conformal Mapping Based Methods for Large-Scale Open Scenes[J]. Journal of Computer-Aided Design & Computer Graphics. DOI: 10.3724/SP.J.1089.2023-00337
Citation: Haowei Kan, Renjie Chen. Conformal Mapping Based Methods for Large-Scale Open Scenes[J]. Journal of Computer-Aided Design & Computer Graphics. DOI: 10.3724/SP.J.1089.2023-00337

基于共形映射的虚拟开放场景映射方法

Conformal Mapping Based Methods for Large-Scale Open Scenes

  • 摘要: 真实行走相对于原地行走或者依靠其他设备的漫游方式,能够为虚拟现实(VR)应用提供更高的沉浸式体验。基于映射的方法能够有效支持用户通过真实行走的方式,在小的物理空间中探索更大的虚拟空间。然而,现在已有的映射方法要么在应用于大规模的虚拟场景时,由于扭曲很高,得到的映射质量很低,要么是需要用户按照指定路径行走,不支持在开放场景中自由漫步。本文提出了一种基于共形映射的虚拟场景映射方法,主要流程如下:首先为虚拟场景的地图指定一个或者多个环绕中心,将这些中心周围的小部分区域从虚拟场景的地图上去除,通过构造共形映射使得虚拟场景在中心附近环绕指定圈数,然后将构造的共形映射作为初始化,进一步对映射的扭曲进行优化,得到的最终的映射。本文的算法通过简单的共形映射给出了一种虚拟开放场景的整体映射方法并且减少扭曲的产生。实验证明,我们的方法能够生成大的虚拟开放场景到小的物理空间的整体映射,同时使得映射的扭曲较低。

     

    Abstract: Real walking provides higher immersive presence for virtual reality (VR) applications than other locomotive methods such as walking-in-place and external control gadgets. Mapping based methods are effective for real walking in small physical spaces while exploring large virtual scenes. However, the existing methods for computing real walking maps either suffer from poor quality due to distortion, or require input to be a set of narrow pathways, which prevents users from walking freely in open scenes. In this paper, we propose a conformal mapping based methods for large-scale open scenes. The main process is as follows: first, some points are specified to allow the map of virtual scenes to circle around. We need also remove a small part around these points from the map. Then, a conformal mapping is built that make the mapping result circle around the points. The number of circles can also be specified by people. Finally, an optimization for isometric energy with the conformal mapping as initialization is adopted to further reduce the distortion throughout the map. This paper provides a high quality mapping method for large-scale open scenes with simple conformal mappings. The results of experiment show that our method can generate an effective mapping from large-scale open scenes to small physical spaces with low distortion.

     

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