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Optimization Based Large Step Quasi-Static Rod Simulation
Huang Jing, Shen Zhongwei, Wang Qing, Bao Hujun
2011, 23(1): 1-10.
Abstract PDF
Simulation of Solid Burning Phenomenon in Real-Time
Zhu Jian, Bao Kai, Chang Yuanzhang, Liu Youquan, Wu Enhua
2011, 23(1): 11-20.
Abstract PDF
A Robust Public-Key Non-Blind Watermarking Algorithm for 3D Mesh Based on Radial Basis Functions
Wang Jinrong, Feng Jieqing, Mou Yongwei, Pan Hong
2011, 23(1): 21-31.
Abstract PDF
GPU Based Parallel Rendering of Single Scattering
Zhao Fukai, Liu Xinguo
2011, 23(1): 32-39.
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Realistic Simulation of Lighting Effects of Turbid Water
Liu Shiguang, Wang Ze, Peng Qunsheng
2011, 23(1): 40-45.
Abstract PDF
An Easy and Fast Method for Dominant Texture Extraction
Hua Miao, Chen Xin, Wang Wencheng
2011, 23(1): 46-53.
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Real-Time Illumination of Complex Lights Using Divided Sampling
Yao Chunhui, Wang Bin, Yong Junhai
2011, 23(1): 54-61.
Abstract PDF
Feature Edge Extraction Method of Triangle Meshes Based on Tensor Voting Theory
Zhang Huijuan, Gen Bo, Wang Guoping
2011, 23(1): 62-70.
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A Class of Global Subdivision for Curves
Zhu Lifeng, Wang Guoping
2011, 23(1): 71-77,84.
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Transfer Function Design Using Shape Features in Medical Visualization
Peng Yi, Chen Li
2011, 23(1): 78-84.
Abstract PDF
Tone Mapping Using Intensity Layer Decomposition-based Fast Trilateral Filter
Liu Hengsheng, Shen Jianbing
2011, 23(1): 85-90.
Abstract PDF
A Video-Based 3D Rendering Algorithm Using Hybrid Light-field and Geometry Rendering
Mao Miao, Qin Kaihuai, Chen Yao
2011, 23(1): 91-96.
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GPU-Accelerated Object-Space Line Drawing Algorithm
Zhang Long, Wang Yigang, Pan Wanbin, Chen Wei
2011, 23(1): 97-103.
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Realistic Rendering of Free Surface Fluid Based on Lattice Boltzmann Method
Wang Zhangbo, Zhang Zhuopeng, Zhang Qiang, Qian Yijing, Zhang Jieyu, Xu Tianhui
2011, 23(1): 104-110.
Abstract PDF
Model and Animation of Ocean Wave in Cartoon Style
Fang Jianwen, Yu Jinhui
2011, 23(1): 111-116.
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Pedestrian Flow Driven by Navier-Stokes Equations
Xu Jiayi, Wan Xianmei, Shen Jingjing, Jin Xiaogang
2011, 23(1): 117-122.
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Collaborative Optimization of Viewpoint and Light Source for Volume Rendering
Liang Dan, Tao Yubo, Lin Hai
2011, 23(1): 123-131.
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Real-time Outdoor Illumination Estimation Based on Energy Optimization
Liu Yanli, Xing Guanyu, Qin Xueying, Peng Qunsheng
2011, 23(1): 132-137.
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GPU Based Real-Time Shadow Smoothing of Mesh Surfaces
Tu Jianjun, Wang Lu, Tu Zhanghe, Meng Xiangxu
2011, 23(1): 138-143,151.
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Stroke Pattern Synthesis Based on Local and Global Features
Liu Dongwei, Zhang Junsong, Zhou Changle
2011, 23(1): 144-151.
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3D Models Retrieval Method Based on Collaboration Semantic Annotation of Discrepant Features
Wang Xianhui, Tan Zheng, Zhuang Chunxiao, Zhang Xuanping
2011, 23(1): 152-160.
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Skeleton-Guided Mesh Cylindrical Parametrization
Guo Xiaosheng, Guo Yanwen, Guo Kai, Wang Wenping
2011, 23(1): 161-169.
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Direct Volume Object Cutout on Volume Rendering Images
Song Wei, Yang Tao, Chen Li, Zhang Hui
2011, 23(1): 170-176.
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Detail Preserving Hierarchical Multi-view Stereo Matching via Global Optimization
Kong Xiangli, Zhang Guofeng, Hua Wei
2011, 23(1): 177-184.
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Inserting Virtual Characters into Live Video of Real Scenes
Zhang Yijiang, Qin Xueying, Julien Pettré, Peng Qunsheng
2011, 23(1): 185-191.
Abstract PDF